barkskin 5e. Transmutation Level 2 STANDARD. barkskin 5e

 
 Transmutation Level 2 STANDARDbarkskin 5e Awhile back in a Druid's thread I can no longer easily find, several members complained about Barkskin being too limited for Druids

It was obviously designed for wildshapes, but due to concentration requirements you are burning a spell slot, that can be easily lost in the first round of combat, leaving you stuck in an even more vulnerable. Barkskin is a spell in Pathfinder: Kingmaker. Gather your party and venture forth!Barkskin Armour is a Medium Armor in Baldur's Gate 3 . A Collection of D&D 5e Resources. Druid, Ranger Learn how to cast Barkskin, a spell that changes the skin of a willing creature to a rough, bark-like appearance, with a high AC value. Plants. The target's base AC becomes 13 + its. Mage armor would be inherently worse in this case unless the creature has great dex. Barkskin toughens a creature’s skin. Level 2 Transmutation Casting Time. Barkskin just means that your AC cannot be less than 16. D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicI can buy that. ) Shillelagh. Maul: Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft. Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest. You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Striking does nothing. Barkskin Armor. The creature must be within 5 feet of you when you cast this spell. You can also make a regular melee attack (or off-hand attack). In the NPC Abilities category. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. This spell is especially useful for casting [Tranquility]. Paizo Blog; ForumsPotion of barkskin was a common magical potion that turned the imbiber's skin into thick but flexible tree bark that increased their armor. m. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is wearing. 218 spells in DnD 5e require concentration; that’s 46% of the spells in the game. This spell does not function in combination with normal armor or any magical protection. 2. So we're turning our 3. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action. Until the Spell ends, the target’s skin assumes. . 2 ideas that pop into my head (both involving working with the DM): Perma-Barkskin - this is kind of a reward for embracing your back story. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is wearing. Transforming doesn't break your concentration on a spell you've already cast [. Magic Mishap Items, 5e. Spell: Blade Ward (5e) Guide for 5th Edition D&D. It adds more customization and depth to the game. Druid vestments for an extra focus point (extra wildshape). Adds 1487 Armor. ) (I understand that this is a core feature in 5e, but It does not seem to work in PF1e. Source: Player's Handbook. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. 51 2. * - (a piece of cured leather) Spell Tags: Buff Warding. Touch. 1. You can also replace your rogue level 3 "spell from any school" with spider climb once you have access to second level spells at level 7. Casting Time:1 action Range:Touch Components:V, S, M (a handful of oak bark) Duration:Concentration, up to 1 hour You touch a willing creature. The effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16. For example, if your AC is normally 14, it’s 16 while barkskin is on you. However, in my experience, it's near worthless, since it requires concentration and provides only minor benefits (sure, the AC increase in wildshaped form might be as high as +5, but later, it will only be +3 or +4, or +1 once you're level 9 and have access to the Giant Scorpion or Ankylosaurus). . You would not want to be the target of Barkskin in that case, as it wouldn't be helpful for you. Until the spell ends, the target’s skin has a rough, bark-­like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is wearing. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at 12th level. Ranger Horizon Walker. Heavy Armor: Heavier armor interferes with the wearer’s ability to move quickly, stealthily, and freely. Clairvoyance 5e. Spell List: Bard, Cleric, Sorcerer, Wizard. The critical side of my brain started going through rules interactions with “objects” in 5e, and it looks like you’ve really headed most of those off. Speak with Beasts and Plants. When swirled inside its vial, it turned into tough bark like twig and back into liquid. Antitoxin. r/DnD. Level: 2 (Transmutation) Casting time: 1 Action Components: V, S, M* Range(area): Touch Attack(save): None Damage(effect): Buff School: Transmutation Duration: Concentration, up to one hour Barkskin 5e. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute. Advantage on Constitution Saving Throws Checks. 1st-level abjuration. Barkskin 5e 2nd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a handful of oak bark) Classes: Druid and Ranger Duration: Concentration, up to 1 hour You touch a willing creature. When you cast Barkskin, you gain resistance to nonmagical bludgeoning, piercing, or slashing damage. This is something I'm learning as a 5E DM: numbers matter. Barkskin toughens a creature's skin. This spell has no effect on undead or constructs. But this is solved best by also adding. I never use that because I read somewhere that, in 5e, Barkskin just guarantees you an AC of 16 in the same way as the other poster answered. WotC/TSR Alumni Look Back 4 Hours w/RSD (Ryan Dancey) The Road to 3E (Jonathan Tweet) Greenwood's Realms (Ed Greenwood) Drawmij's TSR (Jim Ward)Ah yes! The one Sage Advice Jeremy has given that I actually can't stand with a passion, and the ruling I always bring up when people claim I'm nothing but a WotC apologist! ;) Yep. A potion is a magic liquid that produces its effect when imbibed. We would like to show you a description here but the site won’t allow us. For instance a Druid with 10 dexterity wearing leather armour and using a shield casts Barkskin on themself. Medium. Range: Touch. Duration: Concentration, up to 1 hour. It does NOT mean that your base AC is now a 16, and that you can add things on top of that. Is Barkskin Have A Components? Yes. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it. As for Barkskin 16 ac isn't a lot by the time you get it there is a more than 50% chance you get hit with it on and a 65% chance you pass the check to maintain concentration on the spell. If you’re. Good Hope, a Bard spell, is Communal Heroism. Like all of the Instruments of the Bards in 5e, the Mac-Fuirmidh Cittern is classified a Wondrous item and is a masterwork of craftsmanship and aesthetic beauty. dndbeyond. Type: Adventuring Gear Cost: 50 gp Weight: --. The range of barkskin is touch and components is a handful of oak bark. You can move then cast, or cast then move. Choose any number of creatures within range. Casting Time: 1 action. The only other class to be able to take the spell is Bards, who can take the spell with their Magical Secrets feature, available to all Bards by 10th level. Dazzled applies a -1 to perception. The enhancement bonus provided by barkskin stacks with the target's natural armor bonus, but. Barkskin rolls 12. You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. Description . BARKSKIN 2nd-Level Transmutation Spell (Primal) Casting Time: Bonus Action Range: Touch Component: V, S, M (a handful of bark) Duration: Concentration, up to 1 hour You touch one willing creature to protect it with regenerating bark. And that would indeed stack with the "enhancement" bonus to natural armor from Barkskin. Barkskin have a components. You instantly light or snuff out a candle, a torch, or a small campfire. Ranger: Not worth a ranger’s spell slot because they have medium armor proficiencies and are usually stacked into DEX. " In 5e, the wording has changed to the above. An example or two, or a few sentences explaining what it does and does not stack with, would dramatically enhance clarity. For reference, here are the item/spell quotes: Bracers of Defense: While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. This spell turns the flesh of a willing creature you touch as hard as stone. Damage/Effect. Fortunately it doesn’t, and as far as I can tell is working as per 5e, where its main use case past the first few levels seems to be buffing AC of wildshapes, animal companions and summons who can’t wear armour or items, rather than increasing AC of characters who already are hard to hit. You can only benefit from one type with the same name, unless the rules state otherwise for that spell or feature. Sharwyn has a spellbook that contains the spells listed in her Spellcasting trait, plus detect magic and silent image. a tree blight is a particularly enormous variety. 7th Level – Dominate Beast, Grasping. This magic Scimitar is infused with the spirit of an Efreeti from a long forgotten war. Consuming a bottle of a potion of barkskin was similar in effect to. you will need to use your dash action to add to your movement speed. 3. A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. , one target. I like it and applaud your brevity in their descriptions. Barkskin hardens the target creature's skin, granting a natural armor bonus to armor class based on the caster's level: Level 1-6: +3 Level 7-12: +4 Levels 13+: +5 Due to a lack of natural armor increasing magical items (the main one being amulets), this spell proves to be a useful spell for many druids, even when most level 2 spells become near worthless in. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. The option to add custom "condition" markers via the token hud. Mage Armor changes the target’s base AC to 13. Barkskin is a 2nd level priest spell. Armor Class is the most targeted defensive statistic in 5e. If Druid then gets behind 3/4 cover, now has AC 23. Prerequisites: Ability to cast Barkskin and Stoneskin. The point is to make your wildshape tankier regardless of the animal stats. And they made it damage based instead of attack based. In 3. Aside from buffing AC by 2 instead of setting it to 16. Part of the design of 5e is getting rid of all of the little fiddly situational. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at 12th level. BG3 is the third main game in the Baldur's Gate series. C. The effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. Scroll of Barkskin is a Scroll and Item in Baldur's Gate 3. The enhancement bonus provided by barkskin stacks with the target’s. ) B. If you look at the D20 version of Barkskin: See full list on dndlounge. In fact, unarmored defense should theoretically put them somewhere around there naturally. The casting time of this spell is 1 action and duration are up to hour. Utility. You attempt to suppress strong emotions in a group of people. Potion costs in Dungeons & Dragons 5e are based upon the potion’s rarity and the time taken to craft it. The oil can be poured on the ground covering a 10-foot square, creating the grease spell effect for 8 hours. Spell Tags: Movement. Open Design. You can use a bonus action to send one of the motes streaking toward one creature or object within 120 feet of you. Until the spell ends, the target’s. Casting Time: 10 minutes. Magic Resistance. Potion of Barkskin I Information. Philter of Love. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is. Barkskin is a 2nd level transmutation spell. Easy to understand, easy to adjudicate. It isn’t a flashy or particularly useful spell, but it does allow for solid RP and has in-game benefits. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling With you each take 4d6 force damage, and the spell fails to teleport you. Wow, rangers with a high Dex could really get a good AC this way. You touch a willing creature. For example, a 1st-level Paladin wearing plate mail and wielding a shield has an. The best available armor class is 1 at spell level 20. This is a 4th-level transmutation spell and the range is 60 feet. Spell Description. If the Gulthias Tree dies, the. The corrupting influence has turned her skin thick and. Barkskin. Warding Bond grants +1 AC to the target. Classes: Druid, Ranger, Sorcerer, Wizard. Sophisticated Barkskin (Prerequisite: 5th level) "Your form now looks, smells, and feels pleasing to the senses while maintaining its. 4th-level Conjuration. In 3e Druids could make use of the Ironwood spell to make armour out of wood, but 5e doesnt have that. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is wearing. Target. Magic Resistance: The dryad has advantage on saving throws against spells and other magical effects. The tooltip has been adjusted to indicate this ability can be used while frozen, incapacitated, or cowering in fear. Range: Touch. Casting Time: 1 action. And it's still only resistance instead of immunity. Barkskin is a Spell in Baldur's Gate 3. 5ft, with a 10ft run up. And it's still only resistance instead of immunity. Barkskin is a 2nd level spell. Barkskin does nothing. Vous touchez une créature consentante. Components. Range: Touch. WolfOfTheBees. Cleric Subclasses - Release: Configurable Enemies (Script Extender) Only required if you set 5eSpells to 1 in the config:. Readying a. For bark skin your AC is 16 unless you have enough armor and dex and shield to get higher, you don't get to add a shield or dex to bark skin. Per the spell’s description, Shillelagh is cast on a club or quarterstaff that you are holding. Beastial Soul at 6th + jump spell at 9th gets you a vertical jump of (7+12+1d20)*3 for an average of 88. While under the effect of this spell, the target's skin has a bark-like texture. Foundry VTT module that provides custom scene control which allows toggling buffs and effects for most of common spells on actors associated with selected tokens. If you are worried about maintaining concentration while getting hit, try the Warcaster feat or have someone/something else cast it on you. by DG Team. Now, Druid shifts to Brown Bear (AC 11) and still has AC 16, base. One willing creature. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. 5th-level conjuration. You touch a willing creature. Barkskin. , one target. It's a flat 16 AC, no bonuses, no penalties. This month, we provide a new version of the Player’s Handbook errata and answer some D&D rules questions. Here the difference is barkskin which the mage could also make use of as it is a natural ac bonus for another +2 so 24 with that as well. Here’s how a D&D 5e Druid’s Wild Shape actually works. Target: A willing creature. Either barkskin needs to be level 1 or Level 2, but require no concentration. 1 kg / 0. BarkSkin is very broken especially with Barbarians: If you cast Barkskin, your AC is set to 16 unless AC is higher. Yep, Guardian of Nature will carry over and affect you while you're Wild Shaped. Animate Trees (1/Day): The treant magically animates one or two trees it can. You touch a willing creature. Barkskin Set drops from all enemies in the dungeon Elden Hollow. I think that if you gave them an item that let them cast barkskin on themselves permanently without concentration it would not be overpowered. Barkskin toughens a creature's skin. Heck you can cast barkskin, touch your whole team by using your movement, then attack a target, a in 1 turn. Once on her turn, the dryad can use. Barkskin toughens a creature’s skin. Potions vary incredibly in appearance. Until the spell ends,. You never add or subtract anything from the Barkskin AC of 16. If Barkskin raised AC by 2 without concentration until long rest it would be quite useful. The effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. Draconic Transformation FToD: Blindsight, flight, and a breath weapon that you get to use both immediately and as a Bonus Action on following turns. The enhancement bonus provided by barkskin stacks with the target’s natural armor bonus, but not with. 250 Best Magic Items for Barbarians, Druids, and Rangers. Touch a willing creature to toughen its skin and increase its Armor Class up to 16. The enhancement bonus provided by barkskin stacks with the target's. Damage runes on your weapon also work (like flaming). Stormknight. Read the full details here. The dryad has advantage on saving throws against spells and other magical effects. When you cast Stoneskin, gain the effects of Barkskin. An Add-on Module for Foundry Virtual Tabletop. D&D Cleric 5e Guide. A dungeon master and d&d player guide for d&d 5e spells. Barkskin is a spell in 5th edition. A stream of acid emanates from you in a line 30 feet long and 5 feet wide in a direction you choose. Barkskin is a Spell in Baldur's Gate 3. Available For: Druid Ranger Sorcerer Wizard Artificer War Domain Blood Domain Circle of. 3. Magic is less powerful in 5e, but more commonly available - at will cantrips and rituals, for example, and save or die has mostly been removed from the. AC changes from 10 to a base of (Natural Armor) 16. 10 homebrew spells to use in your games. The vial has enough oil to cover a medium or smaller creature; 10 minutes to apply. The effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. Firbolg abilities: Hidden Step, Firbolg Magic, Speech of Beast and Leaf. It confers no benefit to undead or constructs. spell (the description mistakenly says magic). Barkskin is a Level 2 Transmutation Spell. Barkskin's "AC can't be lower than 16" is another. Transmutation. Range: Touch. Enervation 5e. This player's standard tactic is using barkskin in tandem with wild shape. Barkskin doesn't give you a bonus to AC, it changes your (minimum) AC to a fixed number. You touch a willing creature. Range: Touch. The darkness spreads around corners. Barkskin is a spell that's available as of level 2, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks'Duration 10 minutes. The enhancement bonus provided by barkskin stacks with the target's. Unlike something such as Mage Armour, Barkskin doesn't set your base AC to a certain number, it just says that your AC can't be anything less than 16. There are several ways for characters to gain actual natural armor. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Posted Jun 7, 2020. Barkskin have a components. The enhancement bonus provided by barkskin stacks with the target's natural armor bonus, but not with other. This effect lasts until you cast the spell again or let go of the weapon. Hop down to attack, hop back up into your interdimensional hidey-hole and pull in the rope. #1. If you expend the last charge, roll a d20. the game mechanic itself is fine. Range: 1 mile. The spell gives the caster or an ally he can touch an AC of at least 16. by DG Team. Neither are they well-loved but discriminated against. Orc Name Generator for Dungeons And Dragons 5e (DND5e) Dwarf Name Generator: Unlimited Name Ideas for You Next Campaign (DND 5e) Elf Name Generator: Countless Number of Unique Elf Names (DND5e) Classes;. In this day and age of. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing. Saving Throw none; Spell Resistance yes (harmless) DESCRIPTION. Consuming a bottle of a potion of barkskin. Druid: Not normally worth it for the concentration requirement, but can be. Shield spell (+4) + mage armor (+4) + dex (+4) -> AC 22. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components. Barkskin is a calculation that changes the character’s minimum AC to a value of 16, flat. Speak with Beasts and Plants: The dryad can. When reporting a problem, please be as specific as possible in providing details such as what conditions. Either barkskin needs to be level 1 or Level 2, but require no concentration. Seven star-like motes of light appear and orbit your head until the spell ends. Spell: Tasha’s Caustic Brew (5e) Guide. A dungeon master and d&d player guide for d&d 5e spells. This material from the 5th edition SRD is published under the OGL. Barkskin is a second le. Casting Time: 1 action. Or you could cast it on a rogue. Sharwyn’s AC can’t be lower than 16. I figured. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor. Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. 16AC is not particularly a good AC and barkskin cancels out all other AC spells like mage armor or shield of faith. :) The funny. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus. "Barkskin" now reduces all damage taken, with its duration reduced to 12 seconds and cooldown reduced to 1 minute. The breath weapon’s damage is as good as Fireball, so you’re getting as much damage as a 3rd-level fireball as a Bonus Action every turn. PRD Home / Mythic Spell Index / Barkskin. Rarity. Summon Aberration 5e. Grants 80% additional armor contribution from cloth and leather items while in Travel Form or while not shapeshifted, increases the damage reduction granted by your Barkskin spell by 5% and reduces the chance your Barkskin is dispelled by 35%. When swirled inside its vial, it turned into tough bark like twig and back into liquid. 6. Has no per-day-limit anymore. Spell Effect:Barkskin toughens a creature's skin. On a successful save, the target takes 2d8 necrotic damage, and the spell ends. Components:V, S, M (a handful of oak bark) Duration:Concentration, up to 1 hour. Obviously this falls under house rules/homebrew, but it doesn't hurt to ask. This effect starts and stops at. DnD magic armor 5e Bracers of Defense 5e. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it. As a note, Crawford. A potion or oil can be used only once. Barkskin toughens a creature's skin. Potions vary in price based on. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing. Reply. Spell Resistance: Yes (harmless) Barkskin toughens a creature's skin. 8. Type: Adventuring Gear Cost: 50 gp Weight: --. That is good to know. Of course, the shield spell is min/level, mage armor hour/level, and barkskin 10 min/level. The spell ends if the target dons armor or if you dismiss the spell as an action. Armor Class. It gives the Barkskin effect, raising my AC to 16. Cover. While active, it gave DR 10, not immunity. This is evidence of the "can't do it all" limitation of the 5e action economy. If you are trying to cast Shillelagh on a spear, that’s a bit of a stretch. service@paizo. When you cast the spell, choose Beholderkin, Slaad, or Star Spawn. If you are worried about maintaining concentration while getting hit, try the Warcaster feat or have someone/something else cast it on you. ) I have been able to use condition lab to get B. Available For: Sorcerer Wizard. , one target. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing. You have already encountered just one of the issues with it. Also, 5e is balanced with concentration in mind - house rule that away and your melee characters. Jusqu'à la fin du sort, la peau de la cible prend une texture rugueuse telle l'écorce d'un arbre et la CA de la cible ne peut être inférieure à 16, peu importe le type d'armure qu'elle porte. It can be worn as medium armor while unattuned. That would mean it also reduces spell damage. Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. Here you have to touch a willing creature and the target skin will be rough, bark such as appearance until the Barkskin. How Does Barkskin Work In 5e? Barkskin is a 2nd level transmutation spell, it works on 5e, until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Druid Circle of Wildfire. If Druid then gets behind 3/4 cover, now has AC 23. The enhancement bonus provided by barkskin stacks with the target's natural armor bonus, but not with other. A human is transformed into one through magical means. Circle of Spores abilities: Halo of Spores, Symbiotic Entity…. ] So, to start with, the spell won't end just because you use Wild Shape. Haste. ) So Mage Armor does not stack with wearing armor, like Studded Leather Armor, because they both provide an armor bonus. Bracers of armor i think do the same thing though the number might be more like 18 or 19 (don't have the resource in front of me). It’s light and. While wearing the bracers, whenever you cast a cantrip, you can use a bonus action on the same turn to cast that cantrip a second time. V, S, M. How Does Barkskin Work In 5e? Barkskin is a 2nd level transmutation spell, it works on 5e, until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be. Barkskin toughens a creature's skin. Reduces the duration of immobilizations and snares applied to you by 50%. BARKSKIN [SPELL] Here’s a new version of the Barkskin Spell. There are three ways a Tiefling is created: Descended from a Tiefling parent (regardless if both or only one is a tiefling) or ancestor. You'd want to/want the caster to target someone with a lower AC. A potion is a magic liquid that produces its effect when imbibed. Barkskin (5e) Guide for 5th Edition. to 5:00 p. Damage/Effect. Barkskin Information. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life. 1. It's fine, you get good hope yourself as part of your Azata spells. Circle of the Moon Features . The dryad can innately cast the following spells, requiring no material components: At will: druidcraft. "Barkskin" now reduces all damage taken, with its duration reduced to 12 seconds and cooldown reduced to 1 minute. Pacific. Druidcraft is spell exclusive to Druids, and it’s a cantrip, so, yes, all Druid’s should take it. eg: Guidance, Barkskin. You create a vertical wall of whirling, razor-sharp blades made of magical energy.